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Ongoing project

Explorations in Learning Digital Competences and Programming

Explorations in Learning Digital Competences and Programming presents a portfolio of interdisciplinary projects that create and study technology-based learning experiences. As computer scientists and interaction designers, we take a cautious but optimistic stance towards technology in a process that tightly couples research and design.

Research projects

Making Manipulatives for Mathematics Education

The project explores the potential of digital fabrication to support mathematics teachers in creating their own concrete materials for the classroom.

Videos to support teaching programming in mathematics

Programming has become a compulsory part of mathematics curriculum in Norway. We as a research community must support teachers to acquire programming skills, as well as provide knowledge about how programming can be used to teach mathematics in schools. Can videos, as a type of online resource, help teachers integrate programming into mathematics?

programmering i matematikkfagetProgramming in mathematics

In this research project, in collaboration with teaching education schools, we aim to help teachers' acquire knowledge of programming in mathematics at the lower secondary level and enhance our understanding of continuing education on programming in mathematics.

Teaching Programming and Mathematics in Practice

This project focused on programming in mathematics in elementary school in Sweden. The results of the project are important for the forthcoming implementation of programming in mathematics in the Norwegian school.

kreativ koding

Creative coding among children and young people

Children's often fearless approach to new digital media, combined with their exploratory urge and ability to learn, enables them to explore the medium and create their own expressions. The digital media is built of code. Code is what enables interaction between the child and the digital media. For most children, code is unknown, and must be explored, experienced and learned.

Read more about the project

Paper pocket petsExploring Digital Fabrication in Elementary School Education

This study presents "Paper Pocket Pets", an approach to support students' creativity and their ability to learn digital fabrication and programming.

Digital Society - Putting Theory into Practice

Klaudia Çarçani (Faculty of Computer Sciences), Camilla Gjellebæk (Faculty of Health and Welfare) and Susanne Stigberg (Faculty of Computer Sciences) started a collaboration on teaching in the course "Empowerment, innovation and welfare technology - legal framework". The aim of the course was to teach digital competences to health professionals who participated in this course as part of their further education.


PhD projects

  • Digital fabrication for mathematics teachers as a mean for concretising abstract concepts in mathematics education - Henrik Stigberg (2021-2024)


Master projects


Other projects

  • DEKOMP Arts&Crafts 2020/2021

  • DEKOMP Music 2020/2021


Blogs


Publications

  • Stigberg, Henrik; Stigberg, Susanne Koch & Maugesten, Marianne (2024). Introducing teacher students to digital fabrication to support children’s mathematical learning. International Journal of Child-Computer Interaction. ISSN 2212-8689. doi: 10.1016/j.ijcci.2024.100643.

  • Stigberg, Henrik; Stigberg, Susanne Koch; Maugesten, Marianne & Kaufmann, Odd Tore (2023). Teachers' critical reflections on digital fabrication for making manipulatives to support mathematical thinking. I Drijvers, Paul; Csapodi, Csaba; Palmer, Hanna; Gosztonyi, Katalin & Kónya, Eszter (Red.), Proceedings of the thirteenth Congress of the European Society for Research in Mathematics Education (CERME13). European Society for Research in Mathematics Education. ISSN 978-963-7031-04-5. s. 2804–2811.

  • Stigberg, Susanne Koch; Said, Fahad Faisal & Blauhut, Daniela (2023). Digital Fabrication in Arts and Crafts Education: A Critical Review. I Zaphiris, Panayiotis & Ioannou, Andri (Red.), Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14040. Springer. ISSN 978-3-031-34411-4. s. 642–657. doi: 10.1007/978-3-031-34411-4_44.

  • Stigberg, Susanne Koch & Rabben, Nils-Christian Walthinsen (2023). Unveiling the Potential of Digital Fabrication in Arts & Crafts Education: A Future Workshop Approach for Technology-Enhanced Teaching. I Stigberg, Susanne Koch & Karlsen, Joakim (Red.), ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association (IARIA). ISSN 978-1-68558-078-0. s. 24–27.

  • Stigberg, Susanne Koch; Akerbæk, Tore Marius & Stigberg, Henrik (2022). Developing genres of educational programming videos to support mathematics teachers utilize programming in the classroom. Skrifter från Svensk förening för matematikdidaktisk forskning. ISSN 1651-3274. 17, s. 217–224.
  • Maugesten, Marianne; Stigberg, Henrik & Stigberg, Susanne Koch (2022). Examining TPACK among 8th–10th grade teachers after introducing a Use-Modify-Create programming approach. I Nortvedt, Guri A.; Buchholtz, Nils; Fauskanger, Janne; Hähkiöniemi, Markus; Jessen, Britta Eyrich; Nilsen, Hans Kristian; Naalsund, Margrethe; Pálsdóttir, Guðbjörg; Portaankorva-Koivisto, Päivi; Radišić, Jelena; Sigurjónsson, Jóhann Örn; Viirman, Olov Lui & Wernberg, Anna (Red.), Bringing Nordic mathematics education into the future. Proceedings of Norma 20, The ninth Nordic Conference on Mathematics Education . Svensk förening för MatematikDidaktisk Forskning - SMDF. ISSN 978-91-984024-6-9. s. 169–176.

  • Susanne Koch Stigberg, Henrik Stigberg, and Marianne Maugesten. 2022. Making Manipulatives for Mathematics Education. In 6th FabLearn Europe / MakeEd Conference 2022 (FabLearn Europe / MakeEd 2022). Association for Computing Machinery, New York, NY, USA, Article 1, 1–9. https://doi.org/10.1145/3535227.3535228 
  • Karlsen, AC.B., Akerbæk, T.M., Stigberg, S.K. (2022). Towards a Metaphor-Based Tangible Toolkit for Learning Programming Concepts. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Designing the Learner and Teacher Experience. HCII 2022. Lecture Notes in Computer Science, vol 13328. Springer, Cham. https://doi.org/10.1007/978-3-031-05657-4_6
  • Akerbæk, Tore Marius & Karlsen, Joakim (2019). Koding som skapende og utforskende aktivitet: En analyse av verktøy for å lære seg koding der å skape, utforske og uttrykke seg står i fokus, I: Kristine Høeg Karlsen & Gunhild Brænne Bjørnstad (red.),  Skaperglede, engasjement og utforskertrang. Nye perspektiver på estetiske og tverrfaglige undervisningsmetoder som redskap i pedagogisk virksomhet.  Universitetsforlaget.  ISBN 9788215029979.  Kapittel 7.  s 143 - 159
  • Stigberg, Henrik & Stigberg, Susanne Koch (2019). Teaching programming and mathematics in practice: A case study from a Swedish primary school. Policy Futures in Education.  ISSN 1478-2103. . doi: 10.1177/1478210319894785
  • Stigberg, Susanne Koch; Mencarini, Eleonora; Heiberg, Andreas & Bhadurkhan, Daniel (2019). Paper Pocket Pets - Making Wearable Interactive Toys, In Netta Iivari; Marianne Kinnula & Mikko Rajanen (ed.),  Proceedings of the FabLearn Europe 2019 Conference.  ACM Publications.  ISBN 978-1-4503-6266-5.  Article 25.
  • Carcani, Klaudia; Gjellebæk, Camilla & Stigberg, Susanne Koch (2019). Participatory design as an approach for work-integrated learning of digital competences: putting theory into practice. NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi.  ISSN 1892-0748.  27(1) Fulltekst i vitenarkiv.

 

Participants

Published Oct. 16, 2020 3:16 PM - Last modified Mar. 4, 2024 2:29 PM