Joakim Karlsen

Institutt for informasjonsteknologi og kommunikasjon
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+4769608289
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Joakim Karlsen is an assistant professor at the Faculty of Computer Sciences, Østfold University College where he teaches media production, communication design and interaction design. He researches emerging media production practices for online- and mobile media platforms, and has recently conducted studies on computational journalism in newsrooms, independent transmedia documentary production and hackathons organized for media workers to learn more about digital making. From 1994 to 2000 he worked with documentary film and video production as director and editor, and several of the films he has worked on has been screened on national television in Norway.

Publikasjoner

  • Bunæs, Tina Helene & Karlsen, Joakim (2021). End-user Development of Virtual Simulations for Task Training: a Literature Review . I Fotaris, Panagiotis (Red.), Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021. Academic Conferences and Publishing International Limited. ISSN 978-1-914587-12-2. s. 124–130. doi: 10.34190.
  • Karlsen, Joakim (2019). Transmedia Documentary: Experience and Participative Approaches to Non-Fiction Transmedia. I Freeman, Matthew & Gambarato, Renira Rampazzo (Red.), The Routledge Companion to Transmedia Studies. Routledge. ISSN 978-1-138-48343-9. doi: 10.4324/9781351054904-3.
  • Akerbæk, Tore Marius & Karlsen, Joakim (2019). Koding som skapende og utforskende aktivitet: En analyse av verktøy for å lære seg koding der å skape, utforske og uttrykke seg står i fokus . I Karlsen, Kristine Høeg & Bjørnstad, Gunhild Brænne (Red.), Skaperglede, engasjement og utforskertrang. Nye perspektiver på estetiske og tverrfaglige undervisningsmetoder som redskap i pedagogisk virksomhet. Universitetsforlaget. ISSN 9788215029979. s. 143–159.
  • Bunæs, Tina Helene & Karlsen, Joakim (2019). Using Single Player Virtual Simulations for Training on Collaborative Medical Practice. I Elbaek, Lars; Majgaard, Gunver; Valente, Andrea & Khalid, Saifuddin (Red.), 13th European Conference on Games Based Learning (ECGBL 2019). Academic Conferences and Publishing International Limited. ISSN 978-1-5108-9903-2. s. 119–127. doi: 10.34190/GBL.19.095.
  • Karlsen, Joakim & Løvlie, Anders Sundnes (2017). `You can dance your prototype if you like?: independent filmmakers adapting the hackathon. Digital Creativity. ISSN 1462-6268. 28(3), s. 224–239. doi: 10.1080/14626268.2017.1351992.
  • Karlsen, Joakim; Stigberg, Susanne Koch & Herstad, Jo (2016). Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running. I Culén, Alma Leora; Miller, Leslie; Giannopulu, Irini & Gersbeck-Schierholz, Birgit (Red.), ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions. ThinkMind. ISSN 978-1-61208-468-8. s. 29–36.
  • Karlsen, Joakim (2016). Aligning Participation with Authorship: Independent Transmedia Documentary Production in Norway. View : Journal of European Television History and Culture. ISSN 2213-0969. 5(10), s. 40–51. doi: 10.18146/2213-0969.2016.jethc111.
  • Karlsen, Joakim (2014). Transmediavendingen i ny norsk uavhengig dokumentarfilm. I Bastiansen, Henrik G. & Aam, Pål Rune (Red.), Hvor går dokumentaren? Nye tendenser i film, fjernsyn og på nett. Fagbokforlaget. ISSN 978-82-321-0389-8. s. 195–220.
  • Karlsen, Joakim & Stavelin, Eirik (2014). Making an argument: Rhetoric and Design Thinking in Computational Journalism. I Culén, Alma Leora & Følstad, Asbjørn (Red.), Innovation in HCI: what can we learn from design thinking?. IFI. ISSN 978-82-7368-407-3. s. 15–18.
  • Karlsen, Joakim & Stavelin, Eirik (2013). Computational journalism in Norwegian newsrooms. Journalism Practice. ISSN 1751-2786. 8(1), s. 34–48. doi: 10.1080/17512786.2013.813190.
  • Hegre, Håvard; Karlsen, Joakim; Nygård, Håvard Mokleiv; Strand, Håvard & Urdal, Henrik (2013). Predicting armed conflict, 2010-2050. International Studies Quarterly. ISSN 0020-8833. 57(2), s. 250–270. doi: 10.1111/isqu.12007.
  • Raleigh, Clionadh; Linke, Andrew; Hegre, Håvard & Karlsen, Joakim (2010). Introducing ACLED: An Armed Conflict Location and Event Dataset. Journal of Peace Research. ISSN 0022-3433. 47(5), s. 651–660. doi: 10.1177/0022343310378914.
  • Misund, Gunnar; Holone, Harald; Karlsen, Joakim & Tolsby, Håkon Lofthus (2009). Chase and catch - simple as that? : old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. I Kato, Hirokazu; Haller, Michael & Athanasios, Vasilakos (Red.), Advances in Computer Entertainment Technology. ACM Publications. ISSN 978-1-60558-864-3. s. 73–80.
  • Misund, Gunnar; Holone, Harald; Tolsby, Håkon Lofthus; Karlsen, Joakim & Toppe, Alexander (2009). Effects of co-player visualization in a location-based chase-and-catch game. I Oppermann, Reinhard; Eisenhauer, Markus; Jarke, Matthias & Wulf, Volker (Red.), Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM Publications. ISSN 978-1-60558-281-8.
  • Raleigh, Clionadh & Karlsen, Joakim (2008). The ACLED Data Project: Purpose and Methods. I Kauffmann, Mayeul (Red.), Building and Using Datasets on Armed Conflicts. IOS Press. ISSN 978-1-58603-847-2. s. 161–169.

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Publisert 12. juni 2018 16:14 - Sist endret 14. juni 2021 11:23