Joakim Karlsen

Institutt for informasjonsteknologi og kommunikasjon
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Joakim Karlsen er førsteamanuensis ved Institutt for informasjonsteknologi og kommunikasjon ved Høgskolen i Østfold og underviser design av digitale medier. Han forsker på hvordan digitale medieknologier skal designes for å støtte formidling, læring og samarbeid. Han har nylig utført studier av datajournalistikk, uavhengig transmedia-dokumentarproduksjon, arkeologiformidling og museum-skole samarbeid. Fra 1994 til 2000 jobbet han med dokumentarfilm og videoproduksjon som regissør og klipper, og flere av filmene han har jobbet med har blitt vist på nasjonalt fjernsyn i Norge.

Emneord: Det digitale samfunn, DigiTech

Publikasjoner

  • Karlsen, Joakim; Havgar, Margrethe & Rødsrud, Christian Løchsen (2023). ‘Always Viking’: Archaeologists Collaborating with Public Service Media to Broaden Access to Archaeological Fieldwork. Public Archaeology. ISSN 1465-5187. s. 1–23. doi: 10.1080/14655187.2023.2213511. Fulltekst i vitenarkiv
  • Newaz, Fahd Bin Malek; Karlsen, Joakim & Herstad, Jo (2023). Making Technology Matter for Processes of Co-Creation and Innovation in Cross-Sectorial Collaborations. I Stigberg, Susanne Koch & Karlsen, Joakim (Red.), ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association (IARIA). ISSN 978-1-68558-078-0. s. 9–16.
  • Bunæs, Tina Helene; Husebye, Michelle & Karlsen, Joakim (2023). Finding Common Ground: Design Cards Supporting Mutual Learning in Co-design. I Stigberg, Susanne Koch & Karlsen, Joakim (Red.), ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association (IARIA). ISSN 978-1-68558-078-0. s. 34–44.
  • Lunde, Bjørn Arild & Karlsen, Joakim (2023). Exploring Medical Practitioners Abilities to Use Visual Programming to Code Scenarios for Virtual Simulations. I Stigberg, Susanne Koch & Karlsen, Joakim (Red.), ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association (IARIA). ISSN 978-1-68558-078-0. s. 28–34.
  • Karlsen, Joakim; Carcani, Klaudia & Stigberg, Susanne Koch (2023). Participatory Design Fictions: Supporting Ethical Awareness in the Digitalisation of Smart Cities' Critical Infrastructure. I Stigberg, Susanne Koch & Karlsen, Joakim (Red.), ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions. International Academy, Research and Industry Association (IARIA). ISSN 978-1-68558-078-0. s. 17–23.
  • Karlsen, Joakim & Karlsen, Kristine Høeg (2022). What good is it anyway? Professional dance artists legitimising their work for the Cultural Schoolbag in Norwegian schools. Research in Dance Education. ISSN 1464-7893. doi: 10.1080/14647893.2022.2094909. Fulltekst i vitenarkiv
  • Bunæs, Tina Helene & Karlsen, Joakim (2021). End-user Development of Virtual Simulations for Task Training: a Literature Review . I Fotaris, Panagiotis (Red.), Proceedings of the 15th European Conference on Game Based Learning ECGBL 2021. Academic Conferences and Publishing International Limited. ISSN 978-1-914587-12-2. s. 124–130. doi: 10.34190/GBL.21.085.
  • Bunæs, Tina Helene & Karlsen, Joakim (2019). Using Single Player Virtual Simulations for Training on Collaborative Medical Practice. I Elbaek, Lars; Majgaard, Gunver; Valente, Andrea & Khalid, Saifuddin (Red.), 13th European Conference on Games Based Learning (ECGBL 2019). Academic Conferences and Publishing International Limited. ISSN 978-1-5108-9903-2. s. 119–127. doi: 10.34190/GBL.19.095.
  • Akerbæk, Tore Marius & Karlsen, Joakim (2019). Koding som skapende og utforskende aktivitet: En analyse av verktøy for å lære seg koding der å skape, utforske og uttrykke seg står i fokus . I Karlsen, Kristine Høeg & Bjørnstad, Gunhild Brænne (Red.), Skaperglede, engasjement og utforskertrang. Nye perspektiver på estetiske og tverrfaglige undervisningsmetoder som redskap i pedagogisk virksomhet. Universitetsforlaget. ISSN 9788215029979. s. 143–159.
  • Karlsen, Joakim (2019). Transmedia Documentary: Experience and Participative Approaches to Non-Fiction Transmedia. I Freeman, Matthew & Gambarato, Renira Rampazzo (Red.), The Routledge Companion to Transmedia Studies. Routledge. ISSN 978-1-138-48343-9. doi: 10.4324/9781351054904-3.
  • Karlsen, Joakim & Løvlie, Anders Sundnes (2017). `You can dance your prototype if you like?: independent filmmakers adapting the hackathon. Digital Creativity. ISSN 1462-6268. 28(3), s. 224–239. doi: 10.1080/14626268.2017.1351992.
  • Karlsen, Joakim; Stigberg, Susanne Koch & Herstad, Jo (2016). Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running. I Culén, Alma Leora; Miller, Leslie; Giannopulu, Irini & Gersbeck-Schierholz, Birgit (Red.), ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions. ThinkMind. ISSN 978-1-61208-468-8. s. 29–36.
  • Karlsen, Joakim (2016). Aligning Participation with Authorship: Independent Transmedia Documentary Production in Norway. View : Journal of European Television History and Culture. ISSN 2213-0969. 5(10), s. 40–51. doi: 10.18146/2213-0969.2016.jethc111.
  • Karlsen, Joakim & Stavelin, Eirik (2014). Making an argument: Rhetoric and Design Thinking in Computational Journalism. I Culén, Alma Leora & Følstad, Asbjørn (Red.), Innovation in HCI: what can we learn from design thinking?. IFI. ISSN 978-82-7368-407-3. s. 15–18.
  • Karlsen, Joakim (2014). Transmediavendingen i ny norsk uavhengig dokumentarfilm. I Bastiansen, Henrik G. & Aam, Pål Rune (Red.), Hvor går dokumentaren? Nye tendenser i film, fjernsyn og på nett. Fagbokforlaget. ISSN 978-82-321-0389-8. s. 195–220.
  • Hegre, Håvard; Karlsen, Joakim; Nygård, Håvard Mokleiv; Strand, Håvard & Urdal, Henrik (2013). Predicting armed conflict, 2010-2050. International Studies Quarterly. ISSN 0020-8833. 57(2), s. 250–270. doi: 10.1111/isqu.12007.
  • Karlsen, Joakim & Stavelin, Eirik (2013). Computational journalism in Norwegian newsrooms. Journalism Practice. ISSN 1751-2786. 8(1), s. 34–48. doi: 10.1080/17512786.2013.813190.
  • Raleigh, Clionadh; Linke, Andrew; Hegre, Håvard & Karlsen, Joakim (2010). Introducing ACLED: An Armed Conflict Location and Event Dataset. Journal of Peace Research. ISSN 0022-3433. 47(5), s. 651–660. doi: 10.1177/0022343310378914.
  • Misund, Gunnar; Holone, Harald; Tolsby, Håkon Lofthus; Karlsen, Joakim & Toppe, Alexander (2009). Effects of co-player visualization in a location-based chase-and-catch game. I Oppermann, Reinhard; Eisenhauer, Markus; Jarke, Matthias & Wulf, Volker (Red.), Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM Publications. ISSN 978-1-60558-281-8.
  • Misund, Gunnar; Holone, Harald; Karlsen, Joakim & Tolsby, Håkon Lofthus (2009). Chase and catch - simple as that? : old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. I Kato, Hirokazu; Haller, Michael & Athanasios, Vasilakos (Red.), Advances in Computer Entertainment Technology. ACM Publications. ISSN 978-1-60558-864-3. s. 73–80.
  • Raleigh, Clionadh & Karlsen, Joakim (2008). The ACLED Data Project: Purpose and Methods. I Kauffmann, Mayeul (Red.), Building and Using Datasets on Armed Conflicts. IOS Press. ISSN 978-1-58603-847-2. s. 161–169.

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Publisert 12. juni 2018 16:14 - Sist endret 22. mai 2024 10:22