-
Maugesten, Marianne; Stigberg, Henrik & Stigberg, Susanne Koch
(2024).
Programmering på ungdomstrinnet.
-
Stigberg, Susanne Koch
(2023).
Panel #5: Education Hour! (Moderator).
-
Stigberg, Susanne Koch
(2023).
ACHI-COCREATE: Design Practices for Co-Creation and Learning.
-
Stigberg, Susanne Koch & Karlsen, Joakim
(2023).
Editorial Message: Design Practices for Co-Creation and Learning; Special track along the Sixteenth International Conference on Advances in Computer-Human Interactions ACHI 2023 .
I Stigberg, Susanne Koch & Karlsen, Joakim (Red.),
ACHI 2023: The Sixteenth International Conference on Advances in Computer-Human Interactions.
International Academy, Research and Industry Association (IARIA).
ISSN 978-1-68558-078-0.
s. 1–2.
-
Maugesten, Marianne; Stigberg, Henrik & Stigberg, Susanne Koch
(2022).
Programmering på ungdomstrinnet - samarbeid mellom lærerutdanningsskoler og HiØ.
-
Maugesten, Marianne; Stigberg, Henrik & Stigberg, Susanne Koch
(2021).
Programmering på ungdomstrinnet.
-
Stigberg, Susanne Koch; Maugesten, Marianne & Stigberg, Henrik
(2021).
Use - modify - create. Ett arbetssätt för programmering.
Nämnaren : tidskrift för matematikundervisning.
ISSN 0348-2723.
3/2021(3),
s. 22–27.
-
-
Stigberg, Henrik; Stigberg, Susanne Koch & Maugesten, Marianne
(2021).
Use-modify-create: ett arbetssätt för programmering.
Nämnaren : tidskrift för matematikundervisning.
ISSN 0348-2723.
3.
-
Maugesten, Marianne; Stigberg, Henrik; Stigberg, Susanne Koch & Nina Skajaa, Fredheim
(2021).
Har utviklet undervisningsopplegg som skal gjøre lærere i ungdomsskolen bedre i programmering.
[Fagblad].
Forskning.no.
-
Stigberg, Susanne Koch; Stigberg, Henrik & Akerbæk, Tore Marius
(2021).
Developing genres of educational programming videos to support mathematics teachers utilize programming in the classroom.
-
Maugesten, Marianne; Stigberg, Henrik & Stigberg, Susanne Koch
(2021).
Examining TPACK among 8.-10. grade teachers after introducing a Use-Modify-Create programming approach.
-
Carcani, Klaudia; Gjellebæk, Camilla & Stigberg, Susanne Koch
(2019).
Participatory design as an approach for work-integrated learning of digital competences - putting theory into practice.
-
Stigberg, Henrik & Stigberg, Susanne Koch
(2019).
Teaching Programming and Mathematics in Practice: A Case Study from Swedish Elementary School.
-
Stigberg, Susanne Koch
(2019).
Supporting Active Participation and Situated Use in Mobile Interaction Design.
-
-
Stigberg, Susanne Koch
(2017).
A critical review on participation in mobile interaction design research.
-
Stigberg, Susanne Koch
(2017).
Simplifying the making of probes, prototypes and toolkits in mobile interaction research using tasker.
-
Stigberg, Susanne Koch
(2017).
Mobile Hand Gesture Toolkit: Co-Designing Mobile Interaction Interfaces.
-
Stigberg, Susanne Koch
(2016).
Probing Privacy in Practice: Privacy Regulation and Instant Sharing of Video in Social Media when Running.
-
Stigberg, Susanne Koch
(2015).
Studiemöjligheter runt riksgränsknuten.
[Avis].
Strömstad Tidning.
Vis sammendrag
En stor utbildningsmässa hölls under torsdag och fredag på Högskolan i Østfold i Halden, men besökarna från svenska sidan av riksgränsen var lätträknade.
-
Stigberg, Susanne Koch
(2015).
Gratis lekstuga för barn och vuxna.
[Radio].
Radio Prime.
Vis sammendrag
Högskolan i Östfold bjuder nu in barn och ungdomar till att prova olika saker i sitt tekniska lekrum. Här kan du i sommar prova att köra drönare, skriva ut i 3D och även konstruera dina egna dataspel.
-
Stigberg, Susanne Koch
(2015).
Nominerad till förmedlingspris.
[Radio].
Radio Prime.
Vis sammendrag
Forskaren Susanne Stigberg i Strömstad jobbar på högskolan i Halden. Hon har nu blivit nominerad till skolans förmedlingspris.
-
Stigberg, Susanne Koch
(2022).
Designing Mobile Interactions: Exploring Situated Use and Active Participation in Mobile Interaction Design.
Technische Universitet Wien.
Vis sammendrag
This dissertation presents four years of academic inquiry into the question of how to design meaningful mobile interactions. The dissertation aims at developing tools and techniques, informed by active participation and situated use, for designing meaningful mobile interfaces. It has been developed using a Research through Design approach, in which the author has conducted experimental design work in order to investigate and experiment with active participation and situated use to scaffold mobile design inquiry. The results of the PhD work are published as seven separate papers, submitted to esteemed journals and conferences within the field of interaction design and HCI.The work is motivated both by an growing interest in design tools and prototyping techniques for non-idiomatic interfaces in the field of human computer interaction and interaction design, and the demand for use practice and user involvement within those fields. At the core of the dissertation lies an interest in embodied interaction and physical prototyping to explore mobile technology use while being in motion. Especially “plug and play” technologies, tools and materials (e.g., Arduino toolkits, e-textiles, mobiles, actuators and sensors) provide new opportunities for rapid prototyping, involving non-programmers in the design process and design-in-use techniques for mobile interfaces. I report on the use of different constructive design methods including probes, toolkits and prototypes from four design projects. Furthermore, I discuss how I included situated use and active participation in these design projects.The two key results from the dissertation are the mobile interaction design framework describing the relation between situated use and active participation for mobile interaction design, and engaging prototyping as design method. The aim of the mobile interaction design framework is to guide future design projects and proposes four activities when designing mobile interfaces: constructing, shaping, experiencing and understanding. Designers construct mobile artefacts such as toolkits or underdesigned prototypes to open up the design space. Participants shape these artefacts to create functional and personal mobile interfaces. Participants experience these mobile interfaces in use and share their experiences with the designer to create a shared understanding of meaningful mobile interfaces. Engaging prototyping implements these activities in a design method suggesting both a procedure, tools and techniques for creating alternative mobile interfaces.